Mail Archives: djgpp/1998/03/12/19:46:54
From: | Anthony Salter <asalter AT wans DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Allegro: no_persp_project?
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Date: | Thu, 12 Mar 1998 17:28:59 -0600
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Organization: | Web America Networks
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Lines: | 15
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Message-ID: | <35086FBB.4661FD5D@wans.net>
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NNTP-Posting-Host: | usm-40-139.wans.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Anyone who has programmed 3D in DJGPP and Allegro knows about Allegro's
persp_project function. This function takes a set of XYZ points and
projects them onto the 2D screen (quite well, I might add).
I'm currently writing a 3D isometric engine a la Dungeon Keeper,
Syndicate Wars, and Ultima IX (before it was turned into a 3D action
game). Which means that I DON'T want to correct the perspective with
respect to the Z axis. Anyone out there know a way to do this with
Allegro's current functions, or am I going to have to come up with a
no_persp_project? (Which, naturally, I'll share with everyone once it
gets debugged).
Thanks.
Badman
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