delorie.com/archives/browse.cgi | search |
From: | garbage DOT collection AT dial DOT pipex DOT com (Richard Ward) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro Sprite Routines (0/1) |
Date: | Tue, 03 Mar 1998 20:49:06 GMT |
Organization: | UUNet UK server (post doesn't reflect views of UUNet UK) |
Lines: | 16 |
Message-ID: | <34fe6c8f.1286165@news.dial.pipex.com> |
References: | <34f94059 DOT 6500569 AT news DOT dial DOT pipex DOT com> <etP9nGiR9GA DOT 171 AT upnetnews03> |
NNTP-Posting-Host: | userj364.uk.uudial.com |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Thanks A lot helped a great deal. This is just the start of my next game which I have already programmed on the Spectrum Z80 code and on the Acorn Archimedes in ARM Code. Richard On Mon, 2 Mar 1998 16:27:03 -0500, "DeHackEd" <Not DOT given AT out> wrote: >Entry 0 is a palette, not a bitmap. Other than that, it's fine... doesn't do >much, but it works fine... set the sprites[0] to sprites[1] and it will work >perfectly. ============================ rich DOT ward AT bigfoot DOT com ICQ : 5267472
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |