Mail Archives: djgpp/1998/03/02/12:30:33
From: | mei <lewismj4 AT cf DOT ac DOT uk>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Accessing the ROM char set
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Date: | Mon, 02 Mar 1998 16:40:58 -0800
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Organization: | Posted through the Joint Cardiff Computing Service, Wales, UK
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Lines: | 21
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Message-ID: | <34FB519A.65E6@cardiff.ac.uk>
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References: | <34F92AA0 DOT 14EFEA1F AT pitt DOT edu>
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NNTP-Posting-Host: | d144.math.cf.ac.uk
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hey I recognize that code, it's from "Teach Youself Game Programming in 21 Days" isn't
it ?
Persevere, it's instructional.
If you get completely stuck then E-mail me and I'll send you a copy of the version of
blitchar() I've come up with, it does work (fingers crossed for luck) !
Converting from the book, which is 16-bit, microsoft C oriented to 32 bit DJGPP is very
tricky for a beginner, like me.
I think I've got most of the stuff to work, except for the keyboard handler which gets
very awkward because of real/protected mode, I just gave up eventually (though I was
nearly there) and used someone elses routines I think the file was called mkbdxx.zip or
similar from the DJ archives.
Also I've not got the sound routines to work, but I can't even get sound from the
pre-compiled executables (supplied with the book, on CD).
Mei
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