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Mail Archives: djgpp/1998/03/02/11:01:37

Newsgroups: comp.os.msdos.djgpp
From: Kdawghu AT hotmail DOT com (Kris Mills)
Subject: Which should i use NEAR ptr or FAR for VESA GRaphics
Lines: 11
Message-ID: <5sAK.1681$95.1319621@firenze.visi.net>
Date: Mon, 02 Mar 1998 15:42:57 GMT
NNTP-Posting-Host: ppp-5-38.nn.visi.net
NNTP-Posting-Date: Mon, 02 Mar 1998 10:42:57 EST
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

So friends and i are working on a simple 3d game. We want the game to run as 
fast as possible. Right now i am useing Vesa linear buffer which is great. But 
i'm useing far ptr's. I have heard  that near ptr's are faster the far ptr's 
but i want my code to be stable. I'm pretty new to Djgpp and protectect mode.
Dose anyone have any good examples or can point me in the right direction
to the fast way to draw to the screen.

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