delorie.com/archives/browse.cgi | search |
Newsgroups: | comp.os.msdos.djgpp |
From: | Kdawghu AT hotmail DOT com (Kris Mills) |
Subject: | Which should i use NEAR ptr or FAR for VESA GRaphics |
Lines: | 11 |
Message-ID: | <5sAK.1681$95.1319621@firenze.visi.net> |
Date: | Mon, 02 Mar 1998 15:42:57 GMT |
NNTP-Posting-Host: | ppp-5-38.nn.visi.net |
NNTP-Posting-Date: | Mon, 02 Mar 1998 10:42:57 EST |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
So friends and i are working on a simple 3d game. We want the game to run as fast as possible. Right now i am useing Vesa linear buffer which is great. But i'm useing far ptr's. I have heard that near ptr's are faster the far ptr's but i want my code to be stable. I'm pretty new to Djgpp and protectect mode. Dose anyone have any good examples or can point me in the right direction to the fast way to draw to the screen.
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |