Mail Archives: djgpp/1998/02/26/04:45:23
I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even
faster than the standard allegro function blit(). Such a function should
be able to clip the tiles. Also I could use a function to blit a 320x200
memory bitmap to the screen, again faster than Allegro can do. I already
get quite decent speeds with blit() on my pentium 100, but I'd like it to
go even faster... I've tried hacking up the blit() function a bit, but I
never got much speedup out of that. Also, using rle sprites didn't do
much good either, and I think compiled sprites are not so good as they
use a lot of memory (I need 500+ tiles in memory).
I hope someone out there can help me with this.
Thanks in advance.
Bjorn De Meyer.
Homepage: http//studwww.rug.ac.be/~bgdmeyer
E-mail: bjorn DOT demeyer AT rug DOT ac DOT be
Chemistry student at RUG, option polymers.
Coordinator of the "Tales of Artah: First Sword" CRPG project.
Beyond everything, there is nothing...
- Raw text -