Mail Archives: djgpp/1998/02/17/05:25:57
| From: | Vic <tudor AT cam DOT org>
|
| Newsgroups: | comp.os.msdos.djgpp
|
| Subject: | Re: Scripting Language
|
| Date: | Mon, 16 Feb 1998 16:31:12 +0200
|
| Organization: | Communications Accessibles Montreal, Quebec Canada
|
| Lines: | 13
|
| Message-ID: | <34E84DB0.1F37@cam.org>
|
| References: | <01bd3a3e$3b75c840$572342d1 AT ghema DOT jaguarsystems DOT com>
|
| NNTP-Posting-Host: | dialup-519.hip.cam.org
|
| Mime-Version: | 1.0
|
| To: | djgpp AT delorie DOT com
|
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Matt wrote:
>
> Hey all,
>
> I am in the process of planning this game and have decided to add a
> scripting language to help out in level creation. I want to be able to
> attatch snippets of script to tiles on the map, enemies , whatever I
I've been thinking about the same thing for a while, and I like the idea
of dinamically loading compiled code using something like DLM or DLX
better. You can always check out python (www.python.org) if you want an
already built scripting language.
--
--> http://www.cam.org/~tudor <--
- Raw text -