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From: | Mike McLean <libolt AT primenet DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | undefined reference to terminate(void); |
Date: | 9 Feb 1998 15:47:01 -0700 |
Organization: | Primenet Services for the Internet |
Lines: | 9 |
Message-ID: | <34DF8862.2B01CF5B@primenet.com> |
MIME-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
What does undefined reference to terminate(void); mean? I just rearranged my header files. I have one main header file that includes all the other headers files. I include this header file into each file of my game. Before I broke up the functions and classes (as I use C++) everything would compile and run just fine. But now it gives this error message. I added #ifndef _HEADERNAME_H_ and #define to all the header files. I am using pgcc 1.01 if this helps. Mike.
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