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From: | "Sérgio Vale e Pace" <space AT gold DOT com DOT br> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Mapping |
Date: | Thu, 05 Feb 1998 19:13:59 -0200 |
Organization: | All USENET -- http://www.Supernews.com |
Lines: | 9 |
Message-ID: | <34DA2B97.10501333@gold.com.br> |
NNTP-Posting-Host: | 4958 AT 200 DOT 215 DOT 160 DOT 217 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hello out there... This is probably a silly question, but can somebody explain me what exactly is the physical mapping process and why it is needed (e.g. linear frame buffer)? I mean, if in linear memory you have access to all up memory why you need to map an area to use it? Sérgio Vale e Pace
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