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Message-Id: | <199801290617.TAA03647@cirrostratus.netaccess.co.nz> |
Comments: | Authenticated sender is <chapmic5 AT pop3 DOT netaccess DOT co DOT nz> |
From: | "Richard Chappell" <chapmic5 AT cirrostratus DOT netaccess DOT co DOT nz> |
To: | Kester Maddock <dmaddock AT xtra DOT co DOT nz> |
Date: | Thu, 29 Jan 1998 18:10:01 +0000 |
MIME-Version: | 1.0 |
Subject: | Re: Programming Problems |
Reply-to: | Pixnaps AT netaccess DOT co DOT nz |
CC: | djgpp AT delorie DOT com |
In-reply-to: | <34D0DE06.2ED6B1CF@xtra.co.nz> |
> Anywhere you have written *ptrPLAYER=Player1; should be > ptrPLAYER=&Player1 (substitute Player1 for Player2 etc...) > eg > > Richard Chappell wrote: > > > *ptrPLAYER=Player2; > should be > ptrPLAYER=&Player2; Hey, there is actually someone else in New Zealand around here! =) I'd just like to thank everyone who replied to me, telling me how to fix my pointer problem (which was mucking up my TC++ Windows games, as well as my DJGPP Dos ones!) Thanx again everyone! Richard
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