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From: | Vic <tudor AT cam DOT org> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: HELP: accessing astructure members via VOID pointer?? |
Date: | Tue, 27 Jan 1998 20:52:21 -0500 |
Organization: | Communications Accessibles Montreal, Quebec Canada |
Lines: | 11 |
Message-ID: | <34CE8F55.1C12@cam.org> |
References: | <C1256599 DOT 002EA5EC DOT 00 AT vega DOT ads DOT it> |
NNTP-Posting-Host: | dialup-167.hip.cam.org |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
G DOT DegliEsposti AT ads DOT it wrote: > BTW, why are you trying to do something so strange? :-) > Isn't the usual way enough (I mean ((struct foo *)bar)->x = 55) ? :-) Because I'm trying to do a scripting language for a game engine. At compile time it's easy to say p->x, but at run time I just have a chunk of memory and no ideea about the member's types,names etc. I have to be able do declare those structs in my language and access their places in the game engine... This pointer thing was the first ideea that came to me...:) -- --> http://www.cam.org/~tudor <--
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