Mail Archives: djgpp/1998/01/09/09:46:43
>
>> >I need an Allegro tutorial that is hopefully centered around learning by
>> >doing,
>> >If you know where I can find one that get's past the newbie material and
>gets
>> >into semi-advanced/intermediate material please tell me where I can find
>it.
>> >I'd really appreciate it.
>> >Brian....
>
>If you're trying to grasp one of the harder things in Allegro - 3d - head to
>my
>page.
>I just completed a tutorial that rips apart one of the examples provided and
>explains
>everything in it.
>
>http://www.geocities.com/SiliconValley/Pines/9817/
>
>SteelGolem
>
>
Allegro 3.0 rules.. and my first program is... that's right... the one
everybody plays with ex22.c....
If things are giving you trouble... like using allegro's keyboard driver (I'm
hoping you've used MAKE CODES & BREAK CODES before).... here's what you do....
instead of keyboard drivers you might have learned from in other places....
Allegro doesn't do: keyboard_state[MAKE_P]...
Actually - it does - but the names different:
key[KEY_P]
That's an alternative to readkey for ya! ; )
Basically, what you want to do, is to read examples.txt - find the program that
most peaks your interest... (I mean - among things you may have done already in
C).... and start to tinker...
Whenever you're saying "this old function call I'm using isn't working - but
there has to be a function to do this" - refer to allegro.txt
Goto http://www.webring.org and look for the Allegro webring - you'll find
lots of material surfing that ring!
Good luck!
... and if I haven't said it before now...
ALLEGRO 3.0 is GODHEAD!
Jim the loiterer (wannabe PC game/graphics developer)
http://members.aol.com/qball1723/index.htm
[please don't hate me because I pay too much for poor internet service!!]
- Raw text -