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From: | iecheruo AT newstand DOT syr DOT edu (The Ice Man) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: textures in Allegro |
Date: | 5 Jan 1998 13:57:45 GMT |
Organization: | Syracuse University, Syracuse, NY (USA) |
Lines: | 21 |
Message-ID: | <68qosp$sn8@newstand.syr.edu> |
References: | <34a7b00b DOT 6942920 AT news DOT klippan DOT se> |
Reply-To: | fake_iecheruo AT mailbox DOT syr DOT edu |
NNTP-Posting-Host: | hydra.syr.edu |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Olof Bjarnason (nv95olbj AT klippan DOT se) wrote: : I just wondered if anyone could help me on a little problem with : Allegro's texture handling. It would be very appreciated :). : I can't get Allegro's polygon3d() to work :(. Could anyone tell me : what is wrong with this code? Here's your problem the u and v coordinates specify what part of the bitmap a vertex corresponds to. : v3d[0].u = v3d[0].v = v3d[0].u = v3d[0].v = 0; the line above makes all the vertices of the polygon correspond to pixel (0, 0) of your texture. Try v3d[i].u = v3d[i].x; v3d[i].v = v3d[i].y; for all vertices of the polygon. --
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