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| From: | Matthew Baker <mbaker AT net1plus DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | DJGPP compatability with Win95.... |
| Date: | Wed, 24 Dec 1997 14:32:34 -0500 |
| Organization: | Diabolus Software |
| Lines: | 6 |
| Message-ID: | <34A16352.CFE81800@net1plus.com> |
| Reply-To: | mbaker AT net1plus DOT com |
| NNTP-Posting-Host: | 16836 AT 208 DOT 200 DOT 157 DOT 72 |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
What's the compatability factor between DJGPP and Win 95? Say I have a game coded in DJGPP runs great in DOS etc, etc, but now people want a Direct X / Windows 95 version.... would that be an easy or hard task to undertake in terms of existing code?
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