Mail Archives: djgpp/1997/12/21/11:30:19
From: | Robin Burrows <rburrows AT hotmail DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Tile Map Editor
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Date: | Sun, 21 Dec 1997 16:15:13 +0000
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Organization: | Virgin Net Usenet Service
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Lines: | 20
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Message-ID: | <349D4091.55C1@hotmail.com>
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NNTP-Posting-Host: | 194.168.72.211
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hello,
I've made a pretty neat-ish 2d tile map editor thing, the trouble is
that it's a bit slow. I'm pretty good at programming, but not in 'C'. If
anyone would like to help refine the drawing routines, take a look at
the files at:
http://www.geocities.com/SiliconValley/Vista/7336
The functions that need looking at are 'DrawBlock' and 'OverBlock' in
Mappy.c, and 'DrawBG' and 'DrawFG' in demo.c.
There are 3 zips that contain EXE, source, and demo example. You need
DJGPP, Allegro WIP or later to compile the C source.
It's also worth noting that 'Mappy' is a pretty good tool for anyone
doing a 2D tile based game.
Regards,
Robin Burrows.
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