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Newsgroups: | rec.games.programmer,comp.ai.games,comp.os.msdos.djgpp |
From: | "A. Jans-Beken" <jabe AT oce DOT nl> |
Subject: | Smart stereo sound effects |
Message-ID: | <349AA5AA.5372@oce.nl> |
Sender: | news AT oce DOT nl (The Daily News @ nntp01.oce.nl) |
Cc: | jabe AT oce DOT nl |
Organization: | Océ-Nederland B.V. |
Mime-Version: | 1.0 |
Date: | Fri, 19 Dec 1997 16:49:46 GMT |
Lines: | 17 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
This may be off-topic - please forgive. In a tile-based strategy game I want to add soundeffects (explosions and the like - recorded as MONO wav-files) - I am using DJGPP and allegro. My problem is that a lot of events happen, some on the visible area of the screen, some others not visible. In case of an event how can I decide if I must play the according soundeffect (depending on the position of the vehicle in relation to the visible area) How is the volume altered in relation to the distance and position of the event. Is it possible to include surround soundeffects? Can somebody send me some information? thanx
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