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Mail Archives: djgpp/1997/12/06/23:34:11

From: Vic <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro graphics speed: 16 bit vs. 8 bit
Date: Sat, 06 Dec 1997 20:40:21 -0500
Organization: Communications Accessibles Montreal, Quebec Canada
Lines: 16
Message-ID: <3489FE85.83A@cam.org>
References: <34883de8 DOT 0 AT news DOT itsnet DOT com> <iiyrMDA2yXi0EwPx AT talula DOT demon DOT co DOT uk>
NNTP-Posting-Host: dynamicppp-234.hip.cam.org
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Shawn Hargreaves wrote:
> >Sorry I haven't just run at test, but I am wondering if anyone has a
> >quick answer before I spend a couple hours downloading, installing, and
> >writing new code for the next addition of Allegro
of course the code will get slower and slower when you increase
resolution and/or color depth. You want numbers?
well, I have this stupid 640x480x15bit app. The drawing on the buffer
time is irrelevant, since it is fast enough not to interfere with the
frame rate. Using a brute force approach (drawing everything then
blitting) I get 22 FPS on a P133. In 8 bit I get 50. Of course the app
looks horrible in 8 bit. Although you could make it faster. using a more
clever approach now I get around 40-50 FPS. But I don't really "draw"
every frame :) unless the screen changes,I just update the rest of the
program stuff.
-- 
--> http://www.cam.org/~tudor <--

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