Mail Archives: djgpp/1997/11/28/17:32:32
From: | Liouros Thanasis <liouros AT hotmail DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | BETATRON high level lib for 2D platform & action arcade games
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Date: | Fri, 28 Nov 1997 15:01:13 +0200
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Organization: | Athens University of Economics and Business
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Lines: | 41
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Message-ID: | <347EC099.DDBB41B3@hotmail.com>
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NNTP-Posting-Host: | pent69.ccslab.aueb.gr
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Check out my game library at
http://www.geocities.com/SiliconValley/Horizon/8630/
The library is specially designed for 2D platform & action arcade
games. It can run at 70 frames/sec
while scrolling at a maximum of 16 pixels/frame. That speed is
supported for VGA modeX 320x200 and every VESA 2.00 mode with 256
colors.
Some of BETATRON's features are:
Standard vga compatible - 320x200x256 modex graphic mode
complete VESA 2.00 support for any mode with 256 colors and enough
memory.
full source code included
It is free (distributed under GNU LGPL)
smooth animation controlled by the vertical retrace in all supported
modes
smooth scrolling to a maximum of 16 pixels/frame
extendable from the user (C++)
complete 'world' support which includes:
built in scrolling routines - multiple layers for easy
background creation
built in background<->sprites interaction support - full
sprites support , automating clipping ,drawing
and handling - priority lists for sprites
pixel precise collision detection routine
sophisticated bounding system (any shape bounding surfaces )
grids for clustering the sprites and performing fast collision
detection.
many bitmap formats (including an RLE variant)
complete sprites/objects support:
action functions for easy and fast animation.
various flags that can alter the sprite activity
fully customizable behaviour of the sprites
excellent low level keyboard handler - excellent timer handler
- various vga routines
WINDOWS 95 compatibility
Liouros Thanasis, liouros AT hotmail DOT com
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