Mail Archives: djgpp/1997/11/20/23:15:48
> >I'm sorry, but I'd have to say no on this one... Allegro has rather
> slow
> >3D routines if you ask me... Now, if you look at something like
> Plush3D
> >by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be
> fast
> >enough.
> >
> >Allegro's routines are decent, but they definitely need
> optimization... When
> >you look at the 3D routines, they're all in C, probably not a good
> thing :)
>
> >Actually, Plush is all C, Allegro uses asm. But good try.
>
Yeah, bad assembly can be worse than bad compiled code, often much
worse. But good assembly is almost always better than good compiled
code. I guess Allegro just needs to trash it's 3D code and start with a
different algorithm. Implementation is important, but the algorithm more
so.
neurotic insecurity." - Lazarus Long|
---------------------------------------------------------------------
- Raw text -