Mail Archives: djgpp/1997/11/08/12:31:40
From: | "J.E." <cellis AT voyageur DOT ca>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Allegro Blitting
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Date: | Thu, 06 Nov 1997 22:22:39 -0600
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Organization: | Bell Network Solutions
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Lines: | 15
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Message-ID: | <3462978E.5127@voyageur.ca>
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Reply-To: | cellis AT voyageur DOT ca
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NNTP-Posting-Host: | 207.236.8.13
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I am considering using a 320x10000 bitmap as a scrolling background for
a top down space shooter which I will write using Allegro. Basically,
I'd have the entire bitmap in memory, and would blit a 200 pixel tall
section of the bitmap to the screen each frame. The benefit that I can
see to this is that the background can be hand drawn or scanned for
great detail. However, is this really efficient, or would it be a
ridiculous way to make a scroller? Also, is it possible to load single
objects at a time from an Allegro data-file (so that I could have all
the backgrounds in one data-file)? Well, that's about it. Thanks for
your time and help:-)
Jordan Ellis <cellis AT voyageur DOT ca>
P.S. Allegro plays samples for me fine under Win95, but is silent under
DOS. Why?? Thanks again 8-)
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