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| From: | Darren Grant <darn AT merlin DOT imag DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: FYI: speed of Allegro/DJGPP |
| Date: | Fri, 24 Oct 1997 02:14:27 -0700 |
| Organization: | Vancouver Classic Video Games Club, http://www.vcvgc.bc.ca/ |
| Lines: | 10 |
| Message-ID: | <345066F3.7D1C@vxl.imag.net> |
| References: | <62msre$rc0$c AT 195 DOT 26 DOT 68 DOT 19> |
| Reply-To: | darn AT merlin DOT imag DOT net |
| NNTP-Posting-Host: | oceans.imag.net |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Salvador Eduardo Tropea (SET) wrote: > > You can't compare the code generated by the old BC++ 3.0 with DJGPP. GCC > optimize much better. I have an interesting question regarding the optimization: Is DJGPP used to compile faster versions of itself (DJGPP)? It seems to me that any compiler with a well-written optimizer might evolve that way, but I'm not sure how viable the technique actually is.
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