Mail Archives: djgpp/1997/10/25/10:31:20
From: | joshuahab AT aol DOT com (Joshua Hab)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | structures and structure pointers
|
Date: | 23 Oct 1997 04:30:39 GMT
|
Lines: | 18
|
Message-ID: | <19971023043001.AAA27550@ladder02.news.aol.com>
|
NNTP-Posting-Host: | ladder02.news.aol.com
|
Organization: | AOL http://www.aol.com
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
I have a couple of questions regarding structures and structure pointers...
First, what's the difference between a regular structure and a typedef
structure? For example, what would be the difference between these two:
struct sprite
{
int x, y, color;
}
typedef struct SPRITE
{
int x, y, color;
}
Secondly, how exactly does the -> operator work? How is it different from the
'.' operator? I've know it has something to do with structure pointers, but
I'm still baffled, I'd really appreciate some direction. :-) Thanks in advance.
- Raw text -