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From: | Darren Grant <darn AT merlin DOT imag DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | directx (was Re: OpenGL) |
Date: | Fri, 24 Oct 1997 02:06:06 -0700 |
Organization: | Vancouver Classic Video Games Club, http://www.vcvgc.bc.ca/ |
Lines: | 12 |
Message-ID: | <345064FE.48E7@vxl.imag.net> |
References: | <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <vp4JMCAT+G6zEwCx AT wishingtree DOT demon DOT co DOT uk> <5sco5d$j8t AT fcnews DOT fc DOT hp DOT com> <Pine DOT OSF DOT 3 DOT 93 DOT 971024120134 DOT 27749A-100000 AT sailfish DOT jcu DOT edu DOT au> |
Reply-To: | darn AT merlin DOT imag DOT net |
NNTP-Posting-Host: | oceans.imag.net |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Oon Lin wrote: > > There has been lotsa talk about OpenGL and Direct X > Does DJGPP supports either ?? If not , does it plan to in the future ? DJGPP (or more specifically, gcc) can't use the runtime libraries (.lib) that the DirectX functions come packed up in. gcc doesn't understand the .lib format in question, and to convert from .lib to the native format (.a) is complex because djgpp employs a different memory-model. If you do come across a workaround, please let me know!
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