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Date: | Thu, 23 Oct 1997 20:44:30 +0500 (GMT) |
From: | Guillermo Porras <guporras AT calvin DOT univalle DOT edu DOT co> |
To: | djgpp AT delorie DOT com |
Subject: | Z-buffer Tut or Doc |
Message-ID: | <Pine.GSO.3.96.971023204356.16525A-100000@calvin.univalle.edu.co> |
MIME-Version: | 1.0 |
Hi , I'm doing some 3d graphics routines, but it all seems that they only work or are intended for ORTOGONAL proyection, not perspective. (they just cut the Z coord.) Are there some understandable tuts or docs, even C implementations of a REal Z-Buffer algorithm, for perspective proyection. Hey man I need them. Thanks , .|. <@7 --O-- cc' '|` /Y) |/ ______!\ ___-_-_-
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