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| Date: | Thu, 23 Oct 1997 20:44:30 +0500 (GMT) |
| From: | Guillermo Porras <guporras AT calvin DOT univalle DOT edu DOT co> |
| To: | djgpp AT delorie DOT com |
| Subject: | Z-buffer Tut or Doc |
| Message-ID: | <Pine.GSO.3.96.971023204356.16525A-100000@calvin.univalle.edu.co> |
| MIME-Version: | 1.0 |
Hi ,
I'm doing some 3d graphics routines,
but it all seems that they only work or are intended for
ORTOGONAL proyection, not perspective. (they just cut the Z coord.)
Are there some understandable tuts or docs, even C implementations
of a REal Z-Buffer algorithm, for perspective proyection.
Hey man I need them.
Thanks
, .|.
<@7 --O--
cc' '|`
/Y)
|/
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