Mail Archives: djgpp/1997/10/19/11:37:00
On Sat, 18 Oct 1997, Target wrote:
> I'm writings a games frontend for a LAN that dowloads the game from the
> server than execuets it. The problem is with connecting to multiplayer
> in quake. It works find when the line is typed in dos, you can connect,
> but when I use system(), spawn*(), or exec*() it connects than your
> dropped.
Please explain more about how does that connection work in Quake.
What exactly is the program that you are invoking through `system' and
what does it do?
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