Mail Archives: djgpp/1997/10/16/12:46:51
womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) writes:
> Particle (bsptree AT geocities DOT com) wrote:
> : flappie AT bigfoot DOT com wrote in message <61i1tl$5i3$1 AT orthanc DOT reference DOT com>...
> : >If there any C/C++ programmers out here willing to port Wolfenstein to the
> : >S3 ViRGE, please contact us! We may have another 3D engine to port as
> : well...
>
>
> : Yeah... Wolfenstein does need improvement on my Pentium.... NOT.
>
> Bilinear filtering would be nice ...
Yeah, it might. Too bad S3 Virge doesn't do bilinear filtering. I
suggest the Virge be scrapped and the port be done to Glide for 3dfx.
Even easier, just do a Wolfenstein Quake TC (TC for "total
conversion"). Then you get Verite' and OpenGL support, meaning 3dfx,
NEC PowerVR, RIVA 128 (at least under Windows NT), Permedia, etc.
--
Richard Krehbiel, Kastle Systems, Arlington, VA, USA
rich AT kastle DOT com (work) or richk AT mnsinc DOT com (personal)
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