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From: | "DigitalFX" <digitalfx AT sprynet DOT com> |
Newsgroups: | rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp |
Subject: | Re: Programmer needed to port Wolf 3D to S3 Virge |
Date: | Thu, 9 Oct 1997 21:38:56 -0400 |
Organization: | Sprynet News Service |
Lines: | 10 |
Message-ID: | <61k13s$n35$1@juliana.sprynet.com> |
References: | <61i1tl$5i3$1 AT orthanc DOT reference DOT com> |
NNTP-Posting-Host: | hdn88-021.hil.compuserve.com |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
>If there any C/C++ programmers out here willing to port Wolfenstein to the >S3 ViRGE, please contact us! We may have another 3D engine to port as well... Hah! Wolf draws slivers not polys so an S3 wouldnt help much. Port the damn thing to MMX or something. Doom on the other hand might benefit a bit from S3 hardware, it draws polys afaik.
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