delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/10/12/05:55:04

From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller)
Message-Id: <199710120949.TAA13390@solwarra.gbrmpa.gov.au>
Subject: Re: Programmer needed to port Wolf 3D to S3 Virge
To: womack AT ox DOT compsoc DOT org DOT uk (Tom Womack)
Date: Sun, 12 Oct 1997 19:49:07 +1000 (EST)
Cc: djgpp AT delorie DOT com
In-Reply-To: <876479319.womack@ox.compsoc.org.uk> from "Tom Womack" at Oct 10, 97 10:28:39 am

> Bilinear filtering would be nice ... though I don't see how you'd do it
> without removing the raycasting entirely and working in polygons.
> [or could you use the raycasting to produce a list of polygons to draw?]

Just filter the y-component of the source texture look-up... the x remains
fixed for the entire vertical span, no? :)

Leathal.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019