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From: | leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) |
Message-Id: | <199710120949.TAA13390@solwarra.gbrmpa.gov.au> |
Subject: | Re: Programmer needed to port Wolf 3D to S3 Virge |
To: | womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) |
Date: | Sun, 12 Oct 1997 19:49:07 +1000 (EST) |
Cc: | djgpp AT delorie DOT com |
In-Reply-To: | <876479319.womack@ox.compsoc.org.uk> from "Tom Womack" at Oct 10, 97 10:28:39 am |
> Bilinear filtering would be nice ... though I don't see how you'd do it > without removing the raycasting entirely and working in polygons. > [or could you use the raycasting to produce a list of polygons to draw?] Just filter the y-component of the source texture look-up... the x remains fixed for the entire vertical span, no? :) Leathal.
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