Mail Archives: djgpp/1997/10/10/16:31:50
From: | David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: help with an isometric tile based game
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Date: | Thu, 9 Oct 1997 02:11:17 +0100
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Organization: | None
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Distribution: | world
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Message-ID: | <6jFMbtA18CP0Ew1l@jenkinsdavid.demon.co.uk>
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References: | <61gveq$pb3$1 AT news DOT cybernex DOT net>
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NNTP-Posting-Host: | jenkinsdavid.demon.co.uk
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MIME-Version: | 1.0
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Lines: | 43
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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In article <61gveq$pb3$1 AT news DOT cybernex DOT net>, Ethan Giordano
<lostreality AT geocities DOT com> writes
>-using allegro and
>http://www.geocities.com/SiliconValley/Vista/6774/IsoIntro.html
>as a model for the graphics, can someone help me convert this engine to
>allegro?
>
>-how can you take several bitmaps and make a palette with all of the colors
>in them so that all of your bitmaps draw correctly? i'm really confused on
>this one.
>
What I do is this, say all your graphics are in the .pcx format.
Write a small proggie working in a 16 bit display mode to load each of
the .pcx files as you load them copy them into a big bitmap, when all
the .pcx files have been loaded and copied to this big 16 bit bitmap
save it to disk.
Then I load it into a paint program and reduce the number of colours to
256, voila one palette that contains a good spread of all the colours
needed.
Then you've got to remap all your original .pcx files to use this
palette.
I used the above method because it worked best in my situation, might be
different for you though.
In which case check the Allegro site there's a palette merger program
there, but I haven't used it.
>-why is there a little border ( maybe 5 pixels ) all around the screen that
>i can't draw to?
>
No idea, does the border appear in Windows or any other programs??
I've got buttons on my monitor to stretch the display to use the full
monitors screen area.
>thanks ahead of time,
>
>Ethan
>
>
--
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins
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