Mail Archives: djgpp/1997/09/24/04:15:22
1. you can do Win32 programming with RSXNTDJ, look for rsxdj31.zip on
the same place you got DJGPP from
2. But I wouldn't advice it, since it isn't freeware, and not very
well supported (e.g. the last realease includes a linker that doesn't
tell you about unresolved externals, and it just stays that way)
3. You can use cygwin which is a very nice compiler if you want to
port unix apps to win32, but it has 2 disadvantages : very big
(because of the unix stuff), & not exactly *free*ware (you have to
include sources with you program if you use their libs)
4. But : luckily there is mingw32, or minimalist gnu win32. This is a
cut down version of cygnus win32, which uses the standard windows C
runtime library instead of the cygwin libs, so it's really *free*ware,
and is much smaller. (the unix emulation stuff is left out), a VERY
good link for Mingw32 is :
http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/
5.Last but not least, there is lcc win32, a nice and fast little
C-compiler with among other things MMX support (!) DirectX support (!)
and OpenGl support(!) and **free**ware, the homepage of lccwin32 can
be found at :
http://www.remcomp.com/lcc-win32/
(PS : my favourite of the moment is 5., but I'm also very fond of 4.)
Dominique
http://www.ping.be/~ping7970/
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