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Mail Archives: djgpp/1997/09/17/14:45:51

From: David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk>
Newsgroups: rec.games.programmer,comp.os.msdos.djgpp
Subject: Re: allegro for title based games?
Date: Sun, 14 Sep 1997 13:14:30 +0100
Organization: None
Distribution: world
Message-ID: <q1W1EJAmU9G0EwO0@jenkinsdavid.demon.co.uk>
References: <341B6EDE DOT 7B1F AT mho DOT net>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <341B6EDE DOT 7B1F AT mho DOT net>, Joel Rosenthal <ZZTiger AT mho DOT net>
writes
>is allegro the best library to use if you want to make tile based
>games?  i want to be able to load a lot of tiles into memory, and i want
>it fast.
>
I've got a tile based map editor on my site URL in sig below.
There's a diary of a game going up there sometime this week too.

>where can i find an allegro tutorial on how to use sprites and all that
>good stuff?
>
>Also, does allegro have to be used with djgpp, or can it also be used
>with msvc?
>
>bye the way, i'm sorry for starting that number one compiler thred.

-- 
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins

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