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Mail Archives: djgpp/1997/09/17/03:30:26

Newsgroups: comp.lang.c++,comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: The numer 1 compiler, DJGPP or MSVC Here's a good rating comparision
From: you AT somehost DOT somedomain (Herman Schoenfeld)
Organization: Your Organization
References: <3412BD25 DOT 1F30 AT mho DOT net> <3412DDA8 DOT C428AF45 AT a DOT crl DOT com> <341316EA DOT E14 AT mho DOT net> <34158665 DOT 8731090 AT news DOT concentric DOT net> <34148F08 DOT 7A16 AT pacbell DOT net> <5v5fm1$iku$1 AT vixen DOT cso DOT uiuc DOT edu> <3417b361 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <MPG DOT e831ef3f3b7c46f98982f AT news DOT videotron DOT net> <341baf04 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <MPG DOT e8609f75a7525fc98984b AT news DOT videotron DOT net> <341ceb68 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc1b6$1f9cce30$2b40cbc2 AT russnt> <341e2886 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc28d$b0432920$2b40cbc2 AT russnt>
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Date: 17 Sep 97 06:53:05 GMT
Lines: 47
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>
>Huh? How exactly is:
>        mov %ebx, %eax  (Or whatever.. the mov may be movl)
>"more powerful" than
>        mov eax, ebx 
>? It's the same fucking language! You really don't have the faintest idea
>what
>you're on about, do you?
>
>As for the myriad of compiler switches, so what? The compiler, on full
>optimise can't produce code as good as commercial compilers.

You're a stupid little boy aren't you?

I suggest you buy unix and learn something.


>> Pfft. Half of your "extensive" list are all the same game. Who ever
>bought 
>> GLquake or winquake anyway? the largest market for quake was the DJGPP >
>version!
>
>You said 'name on decent game'. I named 3 (assuming 'on' meant 'one').

Get a clue you stupid little mutant.


>
>> Like I already said, building code in MSVC is nice because its easy and
>fast.
>> A final release would be done in something like Watcom (or maybe even 
>> DJGPP), its all a matter of preference. Some people like slow crap games 
>> that dont work (such as yourself), people like me like fast decent games
>that 
>> work on 8meg ram and 1meg video card. Most people dislike purchasing 
>> 32ram of win95, and another 16ram of the software.
>
>Yup. I only like slow, crap games. That's why I'll be buying Monkey 3, Tomb
>
>Raider 2 and Quake 2. AFAIK, no commercial games are being made with
>DJGPP. A few are using Watcom, but most are using MSVC. That's a fact.
>MSVC, Watcom and Borland's compilers all kick DJGPP's ass in code
>generation. Fact. If you have a problem with this, deal with it!

Your mouth is so dislocated you must fart the tune of dixie.

Please leave my screen now..

>
>BTW - memory is < $5/meg. If you're not pirating all the games and tools, 
>then dropping (what?) $70 on 16mb shouldn't be a problem.


ROFL!



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