Mail Archives: djgpp/1997/09/16/08:15:23
Herman Schoenfeld <you AT somehost DOT somedomain> wrote in article
<341e29dd DOT 0 AT 139 DOT 134 DOT 5 DOT 33>...
> >> Well, if you're going to be pedantic, WinNT, Win95, WinCE are 3
different
> >> OSs...
> >
> >Never mind, this is a minor point. (Which OS is just a matter of
> >libraries, not of generated code!!!)
>
> Yeah, that'll work. I'll just go download a Turbo C comms lib and use it
on my
> linux GCC. You just keep at it, champ!
Of course it wouldn't work. Turbo C++ is 16-bit, real mode.
Is the 32-bit, pmode x86 code that DJGPP produces somehow incompatible
with the 32-bit, pmode x86 code that MSVC produces? FFS, you can link
coff objects into MSVC code.
> >Herman's point is that DJGPP and Watcom is great and VC++ sucks
> >so much that it takes a pentium 133 to equal the performance of
> >watcom on a 486!! I think reason tells us he's wrong.
>
> What reason would that be? The same that led you into believing its all a
> matter of libraries not code generated in portability.
Reason. As in common sense.
I suppose the libraries/portability thing must have confused you, since how
can the superior AT&T assembly possibly be as good as the lowly Intel
format stuff?
> >Russ, you say that Quake II is made with VC++. Given that we
> >both know ID has use Watcom and could use it very well for OpenGL
> >programming, then Herman must be saying that ID Software people
> >are idiots. Hey, maybe GLQuake could run on a 386 if it used
> >Watcom? 8-)
>
> Who ever said QUAKE II is going to be released in MSVC?
Brian Hook has stated several times that id are using MSVC. I don't know if
Carmack's gone on record, but they are using MSVC... There will be no DOS
version of Quake 2.
> I tire of you.
Well, maybe you should go to sleep for a while, then.
---
Russ
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