Mail Archives: djgpp/1997/09/16/01:15:30
On Mon, 15 Sep 1997 16:19:53 -0400, sumatose AT NOSPAM DOT usa DOT net
(sumatose AT NOSPAM DOT usa DOT net) said:
> Russ, you say that Quake II is made with VC++. Given that we
> both know ID has use Watcom and could use it very well for OpenGL
> programming, then Herman must be saying that ID Software people
> are idiots. Hey, maybe GLQuake could run on a 386 if it used
> Watcom? 8-)
Why do people constantly follow this incorrect line of reasoning? Quake
II, like Quake and DOOM before it, is bottlenecked behind graphics
performance which is dealt with entirely in assembly language. In DOOM
they were two very small assembly routines, in Quake it was significantly
more. Their choice of C compiler was dictated by factors *other* than
compiler code generation performance, because they are never caught
behind compiler bottlenecks in the first place!
--
Paul Hsieh
http://www.geocities.com/SiliconValley/9498/mailme.html
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