Mail Archives: djgpp/1997/08/09/14:09:51
nazgul AT hubb DOT com wrote in article <869282931 DOT 13355 AT dejanews DOT com>...
> In my main loop, I do this:
> - render to the 3d bitmap.
> - blit the button bar to the button bar bitmap.
> - add the text to the bb bitmap
> (repeat for all displays)
> - blit bitmaps into respective subbitmaps of the hires 640x480 screen
> - vsync() w/ allegro
> - blit 640x480 buffer to screen mem
> - get user input \
> - make AI choices > (actually beginning of loop, but hey...)
> - update positions /
>
> So, after I do all this, for some twisted perversion of logic reason,
> the only thing that actually shows up is my 3d window...
Am I reading this right? It looks like you're blitting your button bar and
other displays, and then blitting _over_ them when you blit the 3D
window....
Perhaps if you posted the source of the main loop, I could give you a
better answer...
Regards,
Chris
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Chris La Mantia / lamantia AT gte DOT net
Current Project: Infinite Worlds, an RPG with a dynamic world
http://home1.gte.net/lamantia/infinite
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