Mail Archives: djgpp/1997/08/07/07:36:57
From: | bobboles AT geocities DOT com (Bob Boles)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Help to edit JAW files for plush
|
Date: | Tue, 05 Aug 1997 19:47:08 GMT
|
Organization: | Econosoft
|
Lines: | 14
|
Message-ID: | <33e781d9.1101092@newsserver.epix.net>
|
NNTP-Posting-Host: | qrvl-67ppp103.epix.net
|
Mime-Version: | 1.0
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
If this is off topic please just point me in the right
direction.
I am new to DJGPP and I think that it is great, actually
better than VC++ if you ask me. Anyway, I am using allegro and DJGPP
for my game. Yes another game. Then I saw an announcement for the
Plush game engine. It uses several model types, but I am mostly
interested in the Jaw files because I have been playing with Jaw3d and
am somewhat familiar with it. My problem however, is that I don't know
how to create or even modify the Jaw files. I am now just using the
ones included in the demo's to get a feel of the library. Help please.
TIA.
- Raw text -