Mail Archives: djgpp/1997/08/04/12:04:43
BDC Client Team (cs19 AT cityscape DOT co DOT uk) writes:
> Hi all,
>
> thought you might be interested in a set of routines I have just finished.
> They perform pixel-precision collision detection for Allegro sprites, up
> to 32x32 pixels.
>
> You can find them on my web site in the 'Routines' section.
>
> Neil Chinnery
> http://www.geocities.com/SiliconValley/Park/1077
How many wee^H^H^Hmilliseconds does it take before it returns? :-)
(Actually I suppose such a thing could be made that doesn't take *that*
long. Does it identify which *parts* of a sprite collided? Can it be
scaled up without ending up taking weeks? :))
--
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh
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