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| Message-Id: | <199708041507.LAA00332@delorie.com> |
| Comments: | Authenticated sender is <dwi AT netc DOT com> |
| From: | "Chad Catlett" <dwi AT hsnp DOT com> |
| Organization: | Don't Need An Organization! :) |
| To: | djgpp AT delorie DOT com |
| Date: | Mon, 4 Aug 1997 10:05:34 +0000 |
| MIME-Version: | 1.0 |
| Subject: | Re: Access winsock.dll from djgpp? |
| Reply-to: | dwi AT netc DOT com |
| CC: | rsriley AT cyberhighway DOT net |
| In-reply-to: | <33e52ad1.30480753@news.cyberhighway.net> |
Robert S Riley Wrote:
> Can I access the winsock.dll from djgpp? If so, how? If not,
> how can I use winsocks functionality while programming in djgpp?
Currently there are two options available that I am aware of. #1 is a
nice little library called WSOCK. WSOCK uses the wsock.vxd to access
the winsock features, but it isn't built on the normal winsock specs.
It uses classes as where the original specs didn't. The url for this
library is below:
http://www.rangenet/markiv/wsock.html
The only other way that I am aware of is a program called MPATH. It
is what quake used to access window's winsock features. The only
information I know about floating around on it is via Quake source.
What you would have todo is get a copy and look at net_mp.c I believe
:). Also You have to make sure to run qlaunch.exe like this
qlaunch quakeudp.dll foo.exe your_args_here
The only problem I see is what is how legal is this? :) Of course to
make it look somewhat legal you could use a Windows Resource editor
and change the quake logo in qlaunch.exe to something else.
==============
Chad Catlett
dwi AT netc DOT com
==============
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