Mail Archives: djgpp/1997/08/03/19:03:41
From: | Steve Whitney <swhitney AT platinum DOT com>
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Re: DJGPP hates me!
|
Date: | Wed, 30 Jul 1997 16:24:22 -0500
|
Organization: | Platinum technology
|
Lines: | 26
|
Message-ID: | <33DFB106.57D1@platinum.com>
|
References: | <01bc0e28$5aea0c60$7b7106c2 AT po DOT white2>
|
NNTP-Posting-Host: | 192.168.168.55
|
Mime-Version: | 1.0
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Peter White wrote:
>
> Well, maybe it doesn't, but it's acting like it does at the moment. Earlier
> today I was working on my completely amazing game when I stumbled across a
> couple of problems. The first is that I keep getting General Protection
> Faults in one module which I'm testing. It allocates lots of small chunks
> of memory for linked lists and stuff and works pretty well if I reduce the
> number of mallocs, but that reduces the effectiveness of the game. I'm not
> allocating anything near the 16 megabytes of free memory either.
>
> The second problem is with my script language module, which at the moment
> compiles fine, but refuses to run. I've tried to use a debugger with it,
> but the program exits with a page fault _before_ it gets to main! This
> program was working until I made it slightly more complicated.
>
> Help me please!
Hi Peter,
I don't know your code, but maybe you could allocate a few large
memory areas and just use pointers into this memory. Use typedef
structures and just allocate for the sizeof(typedef)*num objects.
I hope this helps
-Steve
- Raw text -