Mail Archives: djgpp/1997/08/02/07:04:09
If any of you are actually interested, I did a one room demo with
Allegro's t-mapping functions just to check the speed. It's a convex room, so
there is no order sorting (as there wouldn't be with a BSP tree), and it is
completely closed (so every pixel is written to, once), and uses clipping code.
Not mine though. SillyWabbit is the name in the readme. And who am I to argue.
Anyway, I could e-mail it to someone if they want it. The only problem
is that Allegro's perspective correcting texture mapping doesn't quite line up
(I use, for example, two quads to do a seven sided clipped quad since the the
triangle3d_f function does not work as the documentation says it does, and I
can't figure it out) sometimes, and it looks like affine texturing (which it
isn't).
E-mail me if interested.
-Thomas
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