Mail Archives: djgpp/1997/07/31/22:34:42
From: | "Peter White" <po DOT white2 AT ukonline DOT co DOT uk>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | DJGPP hates me!
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Date: | 29 Jul 1997 20:06:55 GMT
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Organization: | [posted via] UK Online Ltd
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Lines: | 14
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Message-ID: | <01bc0e28$5aea0c60$7b7106c2@po.white2>
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NNTP-Posting-Host: | lon5-59.ukonline.co.uk
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Well, maybe it doesn't, but it's acting like it does at the moment. Earlier
today I was working on my completely amazing game when I stumbled across a
couple of problems. The first is that I keep getting General Protection
Faults in one module which I'm testing. It allocates lots of small chunks
of memory for linked lists and stuff and works pretty well if I reduce the
number of mallocs, but that reduces the effectiveness of the game. I'm not
allocating anything near the 16 megabytes of free memory either.
The second problem is with my script language module, which at the moment
compiles fine, but refuses to run. I've tried to use a debugger with it,
but the program exits with a page fault _before_ it gets to main! This
program was working until I made it slightly more complicated.
Help me please!
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