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| From: | Meta <syzmik AT concentric DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Allegro 3.0 Q: |
| Date: | Sat, 26 Jul 1997 22:58:19 -0400 |
| Organization: | Concentric Internet Services |
| Lines: | 8 |
| Message-ID: | <33DAB94B.65F6@concentric.net> |
| References: | <33D4BA87 DOT 120C AT cam DOT org> <2v$+fEAcn61zEwZs AT talula DOT demon DOT co DOT uk> <33DA59E9 DOT 1DC7 AT cam DOT org> |
| NNTP-Posting-Host: | ts013d20.sag-mi.concentric.net |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> Well, I got this smooth shading stuff from Mesa and, indirectly, > It's like, you *really* get round surfaces on the screen. The shading > so smooth between the polys that a sphere will look like a sphere. The > results are gorgeous. That would be phong shading.
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