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| From: | "A. Sinan Unur" <asu1 AT cornell DOT edu> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Help with errors |
| Date: | Tue, 08 Jul 1997 20:03:24 -0400 |
| Organization: | Cornell University http://www.cornell.edu |
| Lines: | 23 |
| Sender: | asu1 AT cornell DOT edu (Verified) |
| Message-ID: | <33C2D54C.2D26@cornell.edu> |
| References: | <33c206fc DOT 8853443 AT netnews DOT worldnet DOT att DOT net> <33C2789C DOT 5887 AT emu DOT com> <33c2ba55 DOT 6066342 AT netnews DOT worldnet DOT att DOT net> |
| Reply-To: | asu1 AT cornell DOT edu |
| NNTP-Posting-Host: | cu-dialup-0081.cit.cornell.edu |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Eric Liao wrote:
>
> I'm pretty sure destx and desty are correct, because my game
> runs when I compile it in Borland Turbo C++ 3.1. I'm still new to
> DJGPP, though. I'll try using GDB I guess.
>
are destx and desty ints? is TC++ 3.1 a 16 bit compiler? 32 bit ints
will get considerably larger than 16 bit ones. you realize, of course, a
single line out of your code is not enough information to put your
problem in context.
--
Sinan
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