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From: | David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk> |
Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
Subject: | Re: Using Timer? |
Date: | Thu, 3 Jul 1997 03:37:27 +0100 |
Organization: | None |
Distribution: | world |
Message-ID: | <zPh1OMAnBxuzEwzd@jenkinsdavid.demon.co.uk> |
References: | <01bc8767$34d225e0$bba42499 AT syntaxlogic DOT earthlink DOT net> |
NNTP-Posting-Host: | jenkinsdavid.demon.co.uk |
MIME-Version: | 1.0 |
Lines: | 16 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <01bc8767$34d225e0$bba42499 AT syntaxlogic DOT earthlink DOT net>, Alex Kain <syntaxlogic AT earthlink DOT net> writes >I'm trying to use Allegro's timer functions in my tools and games I'm >programming in C using DJGPP's compiler. I'm sort of new to timing in >games and I was wondering if their is a faq explaing the concept and use of >such timer functions. I'd also like to know if their is a way to control >input from the mouse and keyboard, and how to keep a game running around >the same speed under different computers. Please help. Could anyone answering post it here too?? I've NO experience at all with ??interupt?? timers either. -- http://www.jenkinsdavid.demon.co.uk for C programmers. David Jenkins
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