Mail Archives: djgpp/1997/06/24/12:19:14
From: | "Mike Winsor" <mwinsor AT hotmail DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Memory Eater....
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Date: | 23 Jun 1997 16:38:13 GMT
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Organization: | Memorial University of Newfoundland
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Lines: | 14
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Message-ID: | <01bc7ff3$d6259920$5514a8c0@j.downey.gnat.thezone.net>
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NNTP-Posting-Host: | gnat.thezone.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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As you may or may not know, I have a game in development. But as of lately
I've been having a nasty problem with memory loss... Every time I load an
animation or a map file that the game uses I lose somewhere between 30-50k
each time. I started out using 4800K but after loading the map about 5
times and running an animation about 4 times it went up to 5180K.... I
don't know why... can anyone help me? I'm using DJGPP and Allegro 2.2...
I was thinking that it has something to do with allegro's lwss compression
routines. But hey, what do I know :) ?
--
E-Mail me at:
mwinsor AT hotmail DOT com
Check out my game in development:
http://www.canvaslink.com/tapeworm
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