Mail Archives: djgpp/1997/06/24/09:03:49
From: | "Chris La Mantia" <lamantia AT gte DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Allegro GUI Woes :(
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Date: | 24 Jun 1997 05:50:53 GMT
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Organization: | GTE Intelligent Network Services, GTE INS
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Lines: | 44
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Message-ID: | <5onn7t$1j1$1@news2.gte.net>
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References: | <5neqr9$s0f AT news DOT interlog DOT com>
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NNTP-Posting-Host: | 1cust160.tnt1.columbia.mo.da.uu.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Gautam N. Lad wrote:
> I'm creating/placing tiles, and I want to save my current work. So, I
move
> over my GUI objects, type in the filename/levelname, and click Save.
> When Save is clicked, the control is switched over back to the grid, so I
can
> continue placing more tiles. But, sometimes, I may just go over the GUI
> (accidentally), so the GUI will start working. Before pressing any
buttons, I
> move the mouse over the grid again, and the control is set back to the
grid.
>
> The problem is the do_dialog(), when called, expects something to occur,
and the
> the function is exited. I don't want that. I expect the program to
allow editing, if
> the user is over the grid, but if the user goes in the GUI objects area,
the
> do_dialogs() is called.
Here's a thought:
Create a custom object that is the same size as your grid. When it gets
the MSG_GOTMOUSE message, exit the dialog.
It might look something like this:
int d_grid_proc(int msg, DIALOG *d, int c)
{
if(msg=MSG_GOTMOUSE)
return D_CLOSE;
else
return D_O_K;
}
(NOTE: This code is untested, but it should work...)
--
---------------------------------------------------------------------------
Chris La Mantia / lamantia AT gte DOT net
Current Project: Infinite Worlds, an RPG with a dynamic world
http://home1.gte.net/lamantia/infinite
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