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Mail Archives: djgpp/1997/06/15/23:17:52

From: SerDevian <scriven AT CS DOT ColoState DOT edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Keyboard.
Date: Thu, 12 Jun 1997 15:48:50 -0600
Organization: XYZZ Software Co.
Lines: 18
Message-ID: <33A06EC2.41C6@CS.ColoState.edu>
References: <OUiugBALPtnzEw9k AT prestons DOT demon DOT co DOT uk>
NNTP-Posting-Host: escher.vis.colostate.edu
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Gary Preston wrote:
>   Hi, I've written a pong game ( yes I know old but sweet ) the reason
> is I'm trying to get used to using djgpp, now I've used getch() to read
> the keys which is ok ish but I'd rather use the keyboard routines I've
> used in my 16 bit games (see below ). If there is a better way I'd like
> to know eventually I will try and prot my keyboard handler but for now
> any help on the below routine is greatly appreciated. I've also included
> my attempt of porting it.

Look at the keyboard handler on my page.  It should answer a lot of your
questions.  Using interrupts in DJGPP isn't nearly as simple as with
16-bit compilers.  You've got to do a few extra steps in protected mode.


-- Scott Scriven          "May farce the with be you."
mailto:scriven AT CS DOT ColoState DOT edu          
mailto:scriven AT VIS DOT ColoState DOT edu
http://www.vis.colostate.edu/~scriven/

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