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| From: | "Mike Winsor" <mwinsor AT hotmail DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? |
| Date: | 6 Jun 1997 21:40:12 GMT |
| Organization: | Memorial University of Newfoundland |
| Lines: | 2 |
| Message-ID: | <01bc72c2$2f698e40$5514a8c0@j.downey.gnat.thezone.net> |
| References: | <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33949617 DOT 7A4 AT cs DOT com> <5n2ph5$mld AT news DOT epcc DOT edu> |
| NNTP-Posting-Host: | gnat.thezone.net |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Oh really now, I've run it on a 486 DX 25 with 8 megs, I used to shoot someone, go to bed, wake up the screen would almost be finished updating :)
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