Mail Archives: djgpp/1997/06/05/17:56:46
SteelGolem wrote:
>
> BDC Client Team wrote:
> >
> > In article <01bbe226$cabdeda0$aad19fc2 AT ciscs19>, "Neil" <cs19 AT cityscape DOT co DOT uk> says:
> > >
> > >The final version of my Caveman game (a sonic/mario clone) is now available
> > >for download from my web-site:
> > >
> > >http://www.geocities.com/SiliconValley/Geocities/1077
> >
> > Sorry, the url is actually:
> >
> > http://www.geocities.com/SiliconValley/Park/1077
> >
> > Oops :-)
> >
> > >It's in the 'Games' section
> > >
> > >Thanx to all who helped with suggestions/comments/code snippets/bug
> > >reports/etc
> > >
> > >Later
> > >
> > >Neil
> >
> > Neil Chinnery
> > http://www.geocities.com/SiliconValley/Park/1077
>
> i had the demo for a bit and then deleted it.. it looks great!!
>
> in my opinion though, you can't class it as either a sonic nor a mario
> type game. the only thing that yours has in common with the other two is
> that its a side scrolling platform game. none of the other elements in
> caveman is even remotely like either. if you had said zelda II, you
> would have been closer. the closest i can think of to what you're doing
> would be Joe & Mac.
> I also saw your other game, the maze one. i LOVED the music!! =)
> Thats my two bits..
>
> SteelGolem
I downloaded both as well. There are some things that i would try to
do, if it was my game (caveman). Jump and use club at the same time and
the ability to configure the keyboard (which keys are used to move and
so on). Of course, i have no idea how to do either of these, i'm still
learning c++. Well, that's it. I didn't play it much, just the first
level. I think i'm gonna try to figure out some of the source for mazes
though.
Ross
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