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| From: | Larry Swanson <laswanson AT mwci DOT net> |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | Re: weirdd32 bit lines in VESA 2.0 |
| Date: | Tue, 03 Jun 1997 14:49:31 -0500 |
| Organization: | MidWest Communications, Inc. |
| Lines: | 16 |
| Message-ID: | <3394754A.1FBB0227@mwci.net> |
| References: | <338F8816 DOT 43DF28C6 AT mwci DOT net> |
| NNTP-Posting-Host: | dial-56.man.mwci.net |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> it will plot the Line but then the line to rhe right of > it will be black, which is not what I want. > > I have tested my put pixel code at all corners of the screen and with > all 3 primary colors and it always worked right. > I have no idea what else to check for(it works when my lines go from > the > left side of the screen to the middle) and I would really aprreciate > someon looking at this and hopefully pointing out a blatant error or > assumption. > I have been working on this and I have discovered that plotting a pixel to be blue will set the blue component pixel to the right of it to 0. I still don't have any idea how to fix this and would be grateful for some help.
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