delorie.com/archives/browse.cgi | search |
From: | "Oleg Shamshura" <oleg AT channel12 DOT ru> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Random numbers |
Date: | 2 Jun 1997 15:50:03 GMT |
Organization: | AO Rinet |
Lines: | 13 |
Distribution: | world |
Message-ID: | <01bc6f75$42ccb520$6276dcc2@oleg.channel12.ru> |
References: | <01bc6ce9$72076bc0$363e63c3 AT 8652hvt73761> <338F40EE DOT 5244E66 AT alcyone DOT com> <339110F2 DOT 7537 AT nxus DOT com> |
NNTP-Posting-Host: | 194.220.118.98 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Try to use current timer value as a new seed. Oleg cjwhite <cjwhite AT nxus DOT com> wrote in article <339110F2 DOT 7537 AT nxus DOT com>... > I have been playing around with random numbers for a few days using > random() % (whatever) but the numbers to not appear to be random. It > seems to only randomize when i recompile. I can manually enter a new > seed, but i am using this for a game so i need to have the computer > generate truly random numbers by itself. > > Chris >
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |